The first version was considered to be too dark.
The second version was just the first version brightened up a bit.
The third (current) version was reworked to get the desired
gravitational lensing effect around the wormhole. This was done by
making a skybox in
SpaceEngine
with a black hole (to generate the lensing) and then covering the
black hole with the wormhole entrance in
Blender.